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Finite Automata


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Utvecklare: Plinio Vilela
Gratis

Finite Automata is not a game, it is intended to be used in a Computer Science course to help teach students how to design algorithms using finite automata.
The ideal setup is having the students design their automata by hand on a notebook and then transfer to the application to be able to test the automata.

Available commands:

states n

- creates n states from 0 to n-1

- state 0 is the initial state, always



add n

- adds a state n



final n

- toggles State n as a Final State

- multiple states may be Final



st1 event st2 

- transition from st1 to st2 for event

- st1 and st2 are integer numbers

- event is a String, no " necessary



clear

- remove all states and transitions



del state1

- deletes a state and all related 
transitions



del state1 event state2

- deletes the transition



help

- shows this help information



show

- shows the automaton



========= Example ==========

> states 3

> final 2

> 0 a 1

> 0 b 0

> 1 a 2

> 1 b 0

> 2 a 2

> 2 b 2



This automaton accepts inputs on 
{a, b}* that contains "aa" as part of 
the sequence.

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